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Posted in Mapping, projection at November 18th, 2014.

Hundreds of LED rocks – CRYSTAL by Studio Roosegaarde from Daan Roosegaarde on Vimeo.

Posted in Body Tracking, Gadgets at October 12th, 2012.

Amazing concept for energy recycling.

Sustainable Dance Floor_ Daan Roosegaarde from Daan Roosegaarde on Vimeo.

Posted in Concept Design at October 12th, 2012.

More about Dune and the guys who did it, have a look here

Posted in Body Tracking, Installations, Interactive at October 12th, 2012.

More about this at the research site

Posted in 3D, Body Tracking at October 12th, 2012.

Clavilux 2000 – Interactive instrument for generative music visualization from Jonas Heuer on Vimeo.

Posted in Animation, Inspiration, Installations at October 12th, 2012.

A simple yet nice idea for a AR game.

Posted in 3D, Augmented reality, Games at October 12th, 2012.

How it works

The Process

1. Raw 3-D graphic data of almost any kind- including: LIDAR, Aerial photographs, CAD, CAM, can be used to make a hologram.

2. The model data is processed and rendered by our proprietary rendering engine. Each digital hologram is composed of thousands of hogels (like a three dimensional pixel). The model data is broken down into subsets for each hogel.

3. A hologram of a 3-D model is formed by recording the interference pattern of two laser beams. One laser beam is encoded with the datausing an LCD screen which then scatters the image onto the recording medium. The second beam serves as a reference beam. The two beams are brought together and interfere on the recording medium (a photo polymer film). Each point in the object acts as a point source of light, and each of these point sources interferes with the reference beam, giving rise to an interference pattern. The interference pattern of light and dark areas, similar to zebra stripes, is recorded in the photo polymer. This process is repeated for each hogel to build the entire hologram.

4. After recording and processing the film, the hologram is illuminated by a light in a similar position to the reference beam it was recorded with. Each hogel’s recorded interference pattern will diffract part of the reference beam to re-construct the data beam. These individual reconstructed data beams add together to reconstruct the whole 3-D model. The viewer perceives a 3-D image reconstructed in reflected light which is identical to the 3-D model data.

For more about this tech, see ZEBRA IMAGING TECHNOLOGY

Posted in 3D, Holographic, Robotic at October 12th, 2012.

The Motion Project was a collaboration between a lot of clever creative people working together to create a machine that turns motion into music. The project came from Colenso BBDO, the agency for V energy drink. Producer Joel Little (Kids of 88, Goodnight Nurse) created the music, musician/tech wiz James Hayday broke the track down and wrestled it into Ableton, and Paul Sanderson of Fugitive built the tech to control the music with the help of Mike Delucci. I also helped with the music side of the tech and built the visuals software with motion graphics warlocks Matt von Trott and Jonny Kofoed of Assembly. Assembly also produced and directed the music video. Hip-hop/tap dancer Josh Cesan was the ‘Motion Artist’ tasked with playing the machine and Zoe Macintosh of Thick As Thieves documented the process. Heaps of other people were involved along the way. It was a true collaboration, with everyone contributing ideas and energy to the process. Copy by Custom-logic

Posted in Body Tracking at July 12th, 2012.

Another from SuperUber that might be very basic but i think is very bold and effective.
I like how they instead of having a flat screen, made this interesting “coral” like pattern with the screens.

“Buzios’ Coral Reef Park Visitor Center – Interactive screens, synchronized projections and corals on display are part of the interactive andarchitectural design project created by SuperUber for the Buzios’ Coral Reef Park Visitor Center,located in one of the most popular spots in the city: Rua das Pedras. The exhibition’s visual concept creates an immersive environment with shapes inspired by coral patterns, which together form a mosaic of images, made of videos, animations, corals and information, with themes such as preservation, oceanography and environmental education. Original ambient sound for the projections composed by Lucas Marcier.” Text from site

Posted in Inspiration, Installations, Interactive, projection, Touch table at March 7th, 2012.