Something for the future.
Might be a cool idea for when Playground SA starts to roll.
Just think something like this in a club or event ?

Posted in Installations at June 30th, 2009.

Something to look at for our future AR development.
See more info after the jump.

Posted in Augmented reality, Games at June 15th, 2009.

Comcast town

The way this site uses textures is really cool.

Nice reference for MDP
(Besides it being a beautiful site and experience)

Posted in Design at June 11th, 2009.



Today at Apple’s WWDC event in San Francisco, Apple had a bunch of Cinema Display monitors mounted together on a wall showing what looked to be some sort of pulsating canvas. But a closer look revealed that it was actually a huge collection of icons for many of the apps available in the App Store, arranged by color. Apparently, when someone purchased one, that app’s icon would pulsate, creating the effect.

While it wasn’t quite real-time, nor was it entirely representative of all the more than 50,000 apps in the App Store, the visualization was pretty damn cool. Prettier than the Google Holodeck and it gave off less heat. Not surprisingly, onlookers were mesmerized by the pulsating apps.


Posted in Installations, Interactive at June 9th, 2009.


These guys (Squid Soup) were commissioned to create a project that aims to combine physical play (moulding the sand in a sandpit) with virtual animal husbandry, and is aimed at 6-12 year old kids. It was called Portable Pixel Playground with Glowing Path Finder Bugs.

Quick look:

Virtual caterpillars, projected onto the sandpit, react to the physical topography of the sand, and can be enclosed by sand walls, scared by children’s hands and fingers, and attracted to each other. When they meet, magical things begin to happen…

Techno info:
Technically, the project uses a Point Grey Bumblebee stereo camera to capture depthmap information from the sandpit in real time – using software and ideas first developed for Driftnet during a Research Fellowship at Arts Institute Bournemouth in 2007.

Posted in Augmented reality, Installations, Interactive at June 9th, 2009.

“In Winter 2008 we taught a “skills upgrade” workshop at the Copenhagen Institute for Interaction Design titled “Crafting Interactive Spaces”.
As architects and designers construct new visions of reactive environments, new tools for prototyping these environments are continuously being developed. The complexity of these projects in both space and time often precludes the ability for full prototypes, but at the same time we need to be able to use prototypes to explain these environments to others and ourselves.”

Via Unknown

Posted in Installations, Interactive at June 8th, 2009.

“Digital Confetti” is a one night interactive installation for the Metropolitan Home Magazine’s “Design 100″ party celebrating their annual issue honoring 100 of the most noteworthy personalities, places and extraordinary objects in the world of innovative design. Rockwell Group LAB transforms the mid-century modern interior of the Four Seasons Pool Room with an interactive sound and light installation. David Rockwell’s continuing interest in spectacle and temporary installations, combined with digital media, encourage exploration of enhanced and memorable experiences.


Posted in Animation, Installations at June 8th, 2009.

Finally a pear of see-thr augmented glasses!

Will order a pair of these when they come out



Posted in Augmented reality at June 5th, 2009.


Multi-touch – tech references

Here are some of my references for multi-touch technologies and how to do it.

Software frameworks and API’s
Community Core Vision – link

Making a prototype Surface

swivel table - link
version we would like to make! – link
orion home made - link

Posted in Multi-touch, Uncategorized at June 5th, 2009.

puremvcPureMVC Framework Tutorial

Understanding a framework can take a lot of time, but once you’re happy with your knowledge, you can literally code at the speed of thought. PureMVC is a great framework for AS3; some may say it’s a bit difficult to get your head around, but you’ll be happy you did.

Posted in AS3 at June 5th, 2009.